TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 18:57 UTC, in 6d 11h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC35d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT ranks #15,478 on seven-day player hours, #2,515 in Europe, and sits in the top 71% of all ranked servers.
How busy is TEAM PROJECT?
At this count TEAM PROJECT is offline, with its last sighting 35 days 11 hours ago.
Tags
What do the server tags on TEAM PROJECT mean?
These are the tags TEAM PROJECT publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp150 (Max players): You can join up to 150 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TEAM PROJECT?
TEAM PROJECT appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe notes
What does wipe day look like on TEAM PROJECT?
Averaged over recent wipes, 0 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on TEAM PROJECT?
Its tag sets the prediction: too few of TEAM PROJECT's wipes are on record to confirm the schedule. On Wednesday 4 November at 18:57 UTC its next wipe is due. The world it runs now dates from 35 days 12 hours ago. Its tags carry a wipe schedule of one wipe a week.
Settings
What are the rules and settings on TEAM PROJECT?
The name tells you nothing about gather rates: TEAM PROJECT states none. The group limit is 8 players, which is the default. You get battlefield here, high rates and kits for fast PvP. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEAM PROJECT online, and how reliable is it?
We last saw TEAM PROJECT 35 days 11 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 22 September 2026.
Where is TEAM PROJECT located?
The EU tag is how TEAM PROJECT places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 89.105.199.210:28015.
Getting in
How do I join TEAM PROJECT?
Either enter client.connect 89.105.199.210:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.