TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 3d 8h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT ranks #15,481 on seven-day player hours, #2,534 in Europe, and sits in the top – of all ranked servers.
How busy is TEAM PROJECT?
We have no live count for TEAM PROJECT right now. It was last seen 38 days 14 hours ago.
Tags
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TEAM PROJECT?
TEAM PROJECT appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe schedule
What is the wipe schedule on TEAM PROJECT?
Estimated from weekly: 7 days after its last wipe, that is TEAM PROJECT's next wipe. Due on Sunday 1 November at 08:43 UTC is its next wipe. The world it runs now dates from 38 days 15 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which map does TEAM PROJECT run?
TEAM PROJECT uses a map the game generates: procedural.
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. The group limit is 8 players, which is the default. battlefield is what it runs, kits and high rates drive fast PvP. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TEAM PROJECT run?
The setup is Rust network protocol 2633 and build 164530 on Linux for TEAM PROJECT. The protocol must match for you to join, and Steam updates it for you.
Is TEAM PROJECT online, and how reliable is it?
Currently offline, TEAM PROJECT was last seen 38 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 20 September 2026.
Where is TEAM PROJECT located?
With its EU tag, TEAM PROJECT places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 89.105.199.215:28015 is where it lives.
Getting in
How do I join TEAM PROJECT?
Open the console with F1 in Rust and enter client.connect 89.105.199.215:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.