TEAM PROJECT
Offline EU 89.105.200.145:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 23h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEAM PROJECT rank against other Rust servers?
On player hours over the last seven days TEAM PROJECT is #15,871, #2,537 in Europe, placing it in the top 71% of ranked servers.
How busy is TEAM PROJECT?
We have no live count for TEAM PROJECT right now. It was last seen 34 days ago.
Tags
What do the server tags on TEAM PROJECT mean?
These are the tags TEAM PROJECT publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TEAM PROJECT?
On Rust Population, TEAM PROJECT is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe notes
What is the wipe schedule on TEAM PROJECT?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. On Tuesday 3 November at 18:39 UTC its next wipe is due. The world it runs now dates from 36 days ago. Its tags carry a wipe schedule of one wipe a week.
Map and rules
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. No limit is set beyond the standard 8 players per group. This server runs battlefield, high rates and kits for fast PvP. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TEAM PROJECT run?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEAM PROJECT online, and how reliable is it?
Currently offline, TEAM PROJECT was last seen 34 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 24 September 2026.
Where is TEAM PROJECT located?
The EU tag is how TEAM PROJECT places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 89.105.200.145:28015 is where it lives.
Getting in
How do I join TEAM PROJECT?
Open the console with F1 in Rust and enter client.connect 89.105.200.145:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.