TEAM PROJECT
Offline EU 89.105.208.146:28015 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 11h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT ranks #16,418 on seven-day player hours, #2,568 in Europe, and sits in the top 71% of all ranked servers.
How busy is TEAM PROJECT?
TEAM PROJECT is offline at this count; we last saw it 33 days 14 hours ago.
Lists and tags
What do the server tags on TEAM PROJECT mean?
What the game's server browser reads from TEAM PROJECT is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TEAM PROJECT?
TEAM PROJECT appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Rust battlefield servers. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it will show up.
Wipe schedule
What is the wipe schedule on TEAM PROJECT?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. On Tuesday 3 November at 18:39 UTC its next wipe is due. Counted from 36 days 12 hours ago, that is how long the current world has stood. The tags state a weekly wipe schedule.
Map and rules
What are the rules and settings on TEAM PROJECT?
The name tells you nothing about gather rates: TEAM PROJECT states none. Eight players per group is the default, and it applies here. This server runs battlefield, kits and high rates drive fast PvP. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEAM PROJECT online, and how reliable is it?
Offline at the moment, TEAM PROJECT was last seen 33 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 24 September 2026.
Where is TEAM PROJECT located?
The EU tag is how TEAM PROJECT places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 89.105.208.146:28015.
How to join
How do I join TEAM PROJECT?
Either enter client.connect 89.105.208.146:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.