xas1ma tournament
Offline 89.151.188.135:28015 checked 4h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does xas1ma tournament rank against other Rust servers?
The last seven days of player hours place xas1ma tournament at #6,258, within the top 28% of all ranked servers.
How busy is xas1ma tournament?
We have no live count for xas1ma tournament right now. It was last seen 4 hours ago. We counted an average of 1 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 14:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on xas1ma tournament mean?
The game's server browser reads the tags xas1ma tournament publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include xas1ma tournament?
On Rust Population, xas1ma tournament is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on xas1ma tournament?
Its rhythm cannot be told yet: too few of xas1ma tournament's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 days 6 hours ago.
Settings
Which map does xas1ma tournament run?
The map on xas1ma tournament is procedural, made by the game.
What are the rules and settings on xas1ma tournament?
The name tells you nothing about gather rates: xas1ma tournament states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does xas1ma tournament run?
Rust network protocol 2635 and build 168909 on Windows is what xas1ma tournament uses. The protocol must match for you to join, and Steam updates it for you.
Is xas1ma tournament online, and how reliable is it?
Currently offline, xas1ma tournament was last seen 4 hours ago. Over the last 7 full days, 13 of 168 hours were online, or 8%. It was first seen by Rust Population on 20 October 2026.
Where is xas1ma tournament located?
No region is published by xas1ma tournament. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 89.151.188.135:28015.
How to join
How do I join xas1ma tournament?
Either enter client.connect 89.151.188.135:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.