Rust PopulationField survey · Rust servers
Observing 92,684 players 11,895 servers 4,089 with someone on 167 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,810habitat unknownfirst seen 25 Oct 2026

Gamed!de

Online 89.163.187.239:28015 checked 8m ago

Measurements

Players now
0/ 8
0% full
7-day average
0
peak 1
Rank
#9,810
top 44%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:06 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Gamed!de rank against other Rust servers?

By player hours over the last seven days, Gamed!de places at #9,810, within the top 44% of ranked servers.

How busy is Gamed!de?

Gamed!de holds 0 players at the moment, out of 8 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 20:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on Gamed!de mean?

These are the tags Gamed!de publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Gamed!de?

These Rust Population lists include Gamed!de: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What is the wipe schedule on Gamed!de?

Its rhythm cannot be told yet: too few of Gamed!de's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 47 hours ago, that is how long the current world has stood.

Map and rules

Which map does Gamed!de run?

The map on Gamed!de is procedural, made by the game at size 4,500 from seed 1586544950. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Gamed!de?

No gather rate appears in the name of Gamed!de. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Gamed!de run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Gamed!de. Steam updates your game automatically, but you need the same protocol to join.

Does Gamed!de run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 24. The entity count reached 115,849: buildings, deployables and all other objects. Memory use peaked at 3,921 MB. Players feel lag when fps is low and the entity count climbs.

Is Gamed!de online, and how reliable is it?

You will find Gamed!de online now. The uptime it reports suggests a restart roughly 46 hours ago. In the last 1 full day it was found up for 24 of 24 hours, 100% of the time. On 25 October 2026, Rust Population saw it for the first time.

Where is Gamed!de located?

No region is published by Gamed!de. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 89.163.187.239:28015.

How to join

How do I join Gamed!de?

Either enter client.connect 89.163.187.239:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players The server has 8 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.