[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 08:21 UTC, in 5d 13h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC5d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC13d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC18d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC26d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC40d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC41d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [Rust.kz] Test rank against other Rust servers?
On player hours over the last seven days [Rust.kz] Test is #6,921, #1,974 in Europe, placing it in the top 31% of ranked servers.
How busy is [Rust.kz] Test?
Of its 10 slots, [Rust.kz] Test is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 3. The busiest hour in the last 48 was 18:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on [Rust.kz] Test mean?
What the game's server browser reads from [Rust.kz] Test is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [Rust.kz] Test?
The same operator most likely runs these: [Rust.kz] Test and 1 other server we track, which both publish a rust.kz hostname.
Which Rust Population lists and filters include [Rust.kz] Test?
These Rust Population lists include [Rust.kz] Test: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What does wipe day look like on [Rust.kz] Test?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 33% of its recent wipes. By day 2.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [Rust.kz] Test?
Its tag sets the prediction: too few of [Rust.kz] Test's wipes are on record to confirm the schedule. On Tuesday 3 November at 08:21 UTC its next wipe is due. 34 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Map and rules
Which map does [Rust.kz] Test run?
A procedural map of size 3,650 from seed 1337, generated by the game, is in use on [Rust.kz] Test. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on [Rust.kz] Test?
The name tells you nothing about gather rates: [Rust.kz] Test states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [Rust.kz] Test run?
On Linux, [Rust.kz] Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does [Rust.kz] Test run smoothly?
The last 48 hours saw an average of 95 server fps, with 86 as the lowest. Entities peaked at 81,077, including buildings, deployables and everything else. The highest memory usage was 2,806 MB. Players feel lag when fps is low and the entity count climbs.
Is [Rust.kz] Test online, and how reliable is it?
Right now, [Rust.kz] Test is online. Judging by the uptime it reports, the last restart was about 31 hours ago. It was up 13% of the time over the last 7 full days, 22 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [Rust.kz] Test located?
The EU tag is how [Rust.kz] Test places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 89.218.13.150:28015.
How to join
How do I join [Rust.kz] Test?
To connect directly, open Rust's console with F1 and type client.connect 89.218.13.150:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/STJwd78hZz.