Rust PopulationField survey · Rust servers
Observing 58,384 players 11,747 servers 3,437 with someone on 135 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,546NAfirst seen 13 Sep 2026

Rust Warlords

Online NA 89.28.237.30:28075 checked 11m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,546
top 25% · #927 in NA
Last wipe
5d ago
biweekly schedule
Next wipe
8d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.511.5200:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

10.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 7

Coming wipes

8d 19h
Thu 5 Nov, 19:00 UTC
FW
22d 17h
Thu 19 Nov, 17:16 UTC
36d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:16 UTC5d ago 2 – running 0
Thu 15 Oct, 20:22 UTC12d ago 2 held half 6.9 days 0
Thu 1 Oct, 19:29 UTC FW26d ago 2 halved by day 7 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Warlords rank against other Rust servers?

On player hours over the last seven days Rust Warlords is #5,546, #927 in North America, placing it in the top 25% of ranked servers.

How busy is Rust Warlords?

Rust Warlords holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 21:00 UTC, when an average of 2 players were on.

Tags

What do the server tags on Rust Warlords mean?

The game's server browser reads the tags Rust Warlords publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Warlords?

These Rust Population lists include Rust Warlords: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on Rust Warlords?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 31 hours in. In 50% of recent wipes, half the peak was held until the next wipe. By day 7 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Rust Warlords?

The prediction follows its tag, since too few of Rust Warlords's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 5 days 6 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does Rust Warlords run?

The map on Rust Warlords is procedural, made by the game at size 1,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on Rust Warlords?

The name tells you nothing about gather rates: Rust Warlords states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Rust Warlords run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Rust Warlords. Steam updates your game automatically, but you need the same protocol to join.

Does Rust Warlords run smoothly?

It ran at 10 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 23,041, including buildings, deployables and everything else. The highest memory usage was 1,824 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Rust Warlords online, and how reliable is it?

You will find Rust Warlords online now. Judging by the uptime it reports, the last restart was about 2 days 2 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is Rust Warlords located?

By its NA tag, Rust Warlords says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 89.28.237.30:28075 is where it lives.

Getting in

How do I join Rust Warlords?

To connect directly, open Rust's console with F1 and type client.connect 89.28.237.30:28075; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.