typical Test2
Offline 9.195.144.101:20000 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does typical Test2 rank against other Rust servers?
Over the past week it ranks #15,956 for player hours, which puts typical Test2 in the top 71% of all ranked servers.
How busy is typical Test2?
At this count typical Test2 is offline, with its last sighting 22 days 19 hours ago.
Tags
What do the server tags on typical Test2 mean?
These are the tags typical Test2 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include typical Test2?
typical Test2 appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on typical Test2?
Its rhythm cannot be told yet: too few of typical Test2's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does typical Test2 run?
The map on typical Test2 is procedural, made by the game.
What are the rules and settings on typical Test2?
Nothing in typical Test2's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does typical Test2 run?
On Linux, typical Test2 runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is typical Test2 online, and how reliable is it?
We last saw typical Test2 22 days 19 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 5 October 2026.
Where is typical Test2 located?
No region is published by typical Test2. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 9.195.144.101:20000.
Getting in
How do I join typical Test2?
Open the console with F1 in Rust and enter client.connect 9.195.144.101:20000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.