typical Test2
Offline 9.195.144.165:20000 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does typical Test2 rank against other Rust servers?
The last seven days of player hours place typical Test2 at #15,960, within the top 71% of all ranked servers.
How busy is typical Test2?
We have no live count for typical Test2 right now. It was last seen 21 days 5 hours ago.
Tags
What do the server tags on typical Test2 mean?
These are the tags typical Test2 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include typical Test2?
On Rust Population, typical Test2 is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on typical Test2?
The record holds too few of typical Test2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days 6 hours ago, that is how long the current world has stood.
Settings
Which map does typical Test2 run?
typical Test2 uses a map the game generates: procedural.
What are the rules and settings on typical Test2?
Nothing in typical Test2's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does typical Test2 run?
The setup is Rust network protocol 2634 and build 166652 on Linux for typical Test2. Your game needs the same protocol to join; Steam takes care of updating it.
Is typical Test2 online, and how reliable is it?
Currently offline, typical Test2 was last seen 21 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.
Where is typical Test2 located?
A region is not published by typical Test2. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 9.195.144.165:20000.
Getting in
How do I join typical Test2?
To connect directly, open Rust's console with F1 and type client.connect 9.195.144.165:20000; or press Launch Rust on this page and Steam opens Rust and joins for you.