Rust PopulationField survey · Rust servers
Observing 79,944 players 11,805 servers 3,786 with someone on 105 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,398habitat unknownfirst seen 19 Sep 2026

typical test2

Offline 9.244.16.170:28019 checked 39d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,398
no region published
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does typical test2 rank against other Rust servers?

The last seven days of player hours place typical test2 at #15,398, within the top – of all ranked servers.

How busy is typical test2?

At this count typical test2 is offline, with its last sighting 39 days 13 hours ago.

Tags

What do the server tags on typical test2 mean?

The game's server browser reads the tags typical test2 publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include typical test2?

typical test2 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on typical test2?

Its rhythm cannot be told yet: too few of typical test2's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 39 days 14 hours ago, that is how long the current world has stood.

Settings

Which map does typical test2 run?

typical test2 uses a map the game generates: procedural.

What are the rules and settings on typical test2?

Nothing in typical test2's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does typical test2 run?

On Linux, typical test2 runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.

Is typical test2 online, and how reliable is it?

Offline at the moment, typical test2 was last seen 39 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 September 2026.

Where is typical test2 located?

Nothing published by typical test2 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 9.244.16.170:28019 is where it lives.

Getting in

How do I join typical test2?

Either enter client.connect 9.244.16.170:28019 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.