typical test2
Offline 9.244.16.170:28019 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does typical test2 rank against other Rust servers?
The last seven days of player hours place typical test2 at #15,398, within the top – of all ranked servers.
How busy is typical test2?
At this count typical test2 is offline, with its last sighting 39 days 13 hours ago.
Tags
What do the server tags on typical test2 mean?
The game's server browser reads the tags typical test2 publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include typical test2?
typical test2 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on typical test2?
Its rhythm cannot be told yet: too few of typical test2's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 39 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does typical test2 run?
typical test2 uses a map the game generates: procedural.
What are the rules and settings on typical test2?
Nothing in typical test2's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does typical test2 run?
On Linux, typical test2 runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.
Is typical test2 online, and how reliable is it?
Offline at the moment, typical test2 was last seen 39 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 19 September 2026.
Where is typical test2 located?
Nothing published by typical test2 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 9.244.16.170:28019 is where it lives.
Getting in
How do I join typical test2?
Either enter client.connect 9.244.16.170:28019 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.