Rust PopulationField survey · Rust servers
Observing 32,207 players 11,615 servers 2,774 with someone on 66 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,521habitat unknownfirst seen 15 Sep 2026

typical [TEST]

Offline 9.244.19.246:28017 checked 42d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,521
no region published
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does typical [TEST] rank against other Rust servers?

Over the past week it ranks #15,521 for player hours, which puts typical [TEST] in the top – of all ranked servers.

How busy is typical [TEST]?

At this count typical [TEST] is offline, with its last sighting 42 days 11 hours ago.

Lists and tags

What do the server tags on typical [TEST] mean?

What the game's server browser reads from typical [TEST] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include typical [TEST]?

typical [TEST] appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on typical [TEST]?

The record holds too few of typical [TEST]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 47 days 9 hours ago, that is how long the current world has stood.

Settings

Which map does typical [TEST] run?

A procedural map, generated by the game, is in use on typical [TEST].

What are the rules and settings on typical [TEST]?

No gather rate appears in the name of typical [TEST]. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does typical [TEST] run?

The setup is Rust network protocol 2633 and build 163794 on Linux for typical [TEST]. Your game needs the same protocol to join; Steam takes care of updating it.

Is typical [TEST] online, and how reliable is it?

Offline at the moment, typical [TEST] was last seen 42 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 15 September 2026, Rust Population saw it for the first time.

Where is typical [TEST] located?

Nothing published by typical [TEST] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 9.244.19.246:28017 is where it lives.

How to join

How do I join typical [TEST]?

Open the console with F1 in Rust and enter client.connect 9.244.19.246:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs163794
Build This server runs game build 163794.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.