typical [TEST]
Offline 9.244.19.246:28017 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does typical [TEST] rank against other Rust servers?
Over the past week it ranks #15,521 for player hours, which puts typical [TEST] in the top – of all ranked servers.
How busy is typical [TEST]?
At this count typical [TEST] is offline, with its last sighting 42 days 11 hours ago.
Lists and tags
What do the server tags on typical [TEST] mean?
What the game's server browser reads from typical [TEST] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include typical [TEST]?
typical [TEST] appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on typical [TEST]?
The record holds too few of typical [TEST]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 47 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does typical [TEST] run?
A procedural map, generated by the game, is in use on typical [TEST].
What are the rules and settings on typical [TEST]?
No gather rate appears in the name of typical [TEST]. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does typical [TEST] run?
The setup is Rust network protocol 2633 and build 163794 on Linux for typical [TEST]. Your game needs the same protocol to join; Steam takes care of updating it.
Is typical [TEST] online, and how reliable is it?
Offline at the moment, typical [TEST] was last seen 42 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 15 September 2026, Rust Population saw it for the first time.
Where is typical [TEST] located?
Nothing published by typical [TEST] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 9.244.19.246:28017 is where it lives.
How to join
How do I join typical [TEST]?
Open the console with F1 in Rust and enter client.connect 9.244.19.246:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.