RustMap Editor (test)
Offline 90.108.6.44:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustMap Editor (test) rank against other Rust servers?
By player hours over the last seven days, RustMap Editor (test) places at #14,636, within the top 66% of ranked servers.
How busy is RustMap Editor (test)?
RustMap Editor (test) is offline at this count; we last saw it 16 days 12 hours ago.
Tags
What do the server tags on RustMap Editor (test) mean?
What the game's server browser reads from RustMap Editor (test) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustMap Editor (test)?
These Rust Population lists include RustMap Editor (test): Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustMap Editor (test)?
Too few wipes are on record for RustMap Editor (test) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 12 hours ago the current world was made.
Map and rules
What are the rules and settings on RustMap Editor (test)?
No gather rate appears in the name of RustMap Editor (test). Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustMap Editor (test) run?
The setup is Rust network protocol 2634 and build 166586 on Windows for RustMap Editor (test). The protocol must match for you to join, and Steam updates it for you.
Is RustMap Editor (test) online, and how reliable is it?
Offline at the moment, RustMap Editor (test) was last seen 16 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is RustMap Editor (test) located?
A region is not published by RustMap Editor (test). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 90.108.6.44:28015 is where it lives.
How to join
How do I join RustMap Editor (test)?
Open the console with F1 in Rust and enter client.connect 90.108.6.44:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.