ReRust-DevServer - Whitelisted WIPED 25/10
Offline 90.231.47.195:28015 checked 10h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:32 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 21:58 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 02:46 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 02:25 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 02:07 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 22:35 UTC4d ago | – | – | – | 0 |
| Sun 18 Oct, 14:16 UTC10d ago | 1 | halved by day 4 | 5.3 days | 0 |
| Sat 17 Oct, 23:37 UTC10d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 14:08 UTC16d ago | – | – | – | 0 |
| Mon 12 Oct, 10:08 UTC16d ago | 1 | held half | 5.6 days | 0 |
| Mon 12 Oct, 00:09 UTC16d ago | 1 | – | 0.4 days | 1 |
Quick answers
Population
How does ReRust-DevServer - Whitelisted WIPED 25/10 rank against other Rust servers?
The last seven days of player hours place ReRust-DevServer - Whitelisted WIPED 25/10 at #6,406, within the top 29% of all ranked servers.
How busy is ReRust-DevServer - Whitelisted WIPED 25/10?
At this count ReRust-DevServer - Whitelisted WIPED 25/10 is offline, with its last sighting 10 hours ago. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 04:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on ReRust-DevServer - Whitelisted WIPED 25/10 mean?
These are the tags ReRust-DevServer - Whitelisted WIPED 25/10 publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ReRust-DevServer - Whitelisted WIPED 25/10?
These Rust Population lists include ReRust-DevServer - Whitelisted WIPED 25/10: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on ReRust-DevServer - Whitelisted WIPED 25/10?
No wipe schedule is kept here: ReRust-DevServer - Whitelisted WIPED 25/10 builds a fresh world every few hours, and none of those resets is a wipe.
Settings
Which map does ReRust-DevServer - Whitelisted WIPED 25/10 run?
The map on ReRust-DevServer - Whitelisted WIPED 25/10 is procedural, made by the game at size 3,350 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on ReRust-DevServer - Whitelisted WIPED 25/10?
Nothing in ReRust-DevServer - Whitelisted WIPED 25/10's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ReRust-DevServer - Whitelisted WIPED 25/10 run?
Rust network protocol 2635 and build 168909 on Linux is what ReRust-DevServer - Whitelisted WIPED 25/10 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does ReRust-DevServer - Whitelisted WIPED 25/10 run smoothly?
The last 48 hours saw an average of 82 server fps, with 63 as the lowest. Entities peaked at 61,422, including buildings, deployables and everything else. Memory use peaked at 2,901 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ReRust-DevServer - Whitelisted WIPED 25/10 online, and how reliable is it?
Offline at the moment, ReRust-DevServer - Whitelisted WIPED 25/10 was last seen 10 hours ago. Judging by the uptime it reports, the last restart was about 4 minutes ago. Over the last 7 full days, 140 of 168 hours were online, or 83%. The first sighting by Rust Population was on 11 October 2026.
Where is ReRust-DevServer - Whitelisted WIPED 25/10 located?
Nothing published by ReRust-DevServer - Whitelisted WIPED 25/10 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 90.231.47.195:28015.
Getting in
How do I join ReRust-DevServer - Whitelisted WIPED 25/10?
Open the console with F1 in Rust and enter client.connect 90.231.47.195:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.