RavenusDev - ProcGen
Offline 90.242.16.255:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RavenusDev - ProcGen rank against other Rust servers?
The last seven days of player hours place RavenusDev - ProcGen at #14,528, within the top 66% of all ranked servers.
How busy is RavenusDev - ProcGen?
At this count RavenusDev - ProcGen is offline, with its last sighting 16 days 11 hours ago.
Lists and tags
What do the server tags on RavenusDev - ProcGen mean?
The game's server browser reads the tags RavenusDev - ProcGen publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RavenusDev - ProcGen?
On Rust Population, RavenusDev - ProcGen is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RavenusDev - ProcGen?
Too few wipes are on record for RavenusDev - ProcGen to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 11 hours ago.
Settings
Which map does RavenusDev - ProcGen run?
The map on RavenusDev - ProcGen is procedural, made by the game.
What are the rules and settings on RavenusDev - ProcGen?
No gather rate appears in the name of RavenusDev - ProcGen. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RavenusDev - ProcGen run?
Rust network protocol 2634 and build 167584 on Windows is what RavenusDev - ProcGen uses. Steam updates your game automatically, but you need the same protocol to join.
Is RavenusDev - ProcGen online, and how reliable is it?
We last saw RavenusDev - ProcGen 16 days 11 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 12 October 2026.
Where is RavenusDev - ProcGen located?
No region is published by RavenusDev - ProcGen. The location a server claims is what Rust Population shows, not the place where the machine stands. 90.242.16.255:28015 is where it lives.
How to join
How do I join RavenusDev - ProcGen?
To connect directly, open Rust's console with F1 and type client.connect 90.242.16.255:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.