Rust PopulationField survey · Rust servers
Observing 45,091 players 11,692 servers 3,130 with someone on 101 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,973habitat unknownfirst seen 25 Sep 2026

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 33d ago

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,973
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Staging Crossjoin Test rank against other Rust servers?

By player hours over the last seven days, Staging Crossjoin Test places at #13,973, within the top 61% of ranked servers.

How busy is Staging Crossjoin Test?

Staging Crossjoin Test is offline at this count; we last saw it 33 days 8 hours ago.

Tags

What do the server tags on Staging Crossjoin Test mean?

The game's server browser reads the tags Staging Crossjoin Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs165824 (Build): Game build: 165824; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Staging Crossjoin Test?

Staging Crossjoin Test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Staging Crossjoin Test?

The record holds too few of Staging Crossjoin Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 33 days 9 hours ago the current world was made.

Map and rules

Which map does Staging Crossjoin Test run?

The map on Staging Crossjoin Test is procedural, made by the game.

What are the rules and settings on Staging Crossjoin Test?

Nothing in Staging Crossjoin Test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Staging Crossjoin Test run?

Rust network protocol 2634 and build 165824 on Windows is what Staging Crossjoin Test uses. Steam updates your game automatically, but you need the same protocol to join.

Is Staging Crossjoin Test online, and how reliable is it?

Currently offline, Staging Crossjoin Test was last seen 33 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 25 September 2026, Rust Population saw it for the first time.

Where is Staging Crossjoin Test located?

No region is published by Staging Crossjoin Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 91.1.111.20:28025.

Getting in

How do I join Staging Crossjoin Test?

Either enter client.connect 91.1.111.20:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players You can join up to 2 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs165824
Build Game build: 165824.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.