test
Offline 91.108.1.109:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test rank against other Rust servers?
Over the past week it ranks #13,117 for player hours, which puts test in the top 59% of all ranked servers.
How busy is test?
At this count test is offline, with its last sighting 4 days 13 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on test mean?
What the game's server browser reads from test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include test?
On Rust Population, test is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on test?
Too few wipes are on record for test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 2 hours ago the current world was made.
Map and rules
Which map does test run?
The map on test is procedural, made by the game.
What are the rules and settings on test?
Nothing in test's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does test run?
On Linux, test runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is test online, and how reliable is it?
Currently offline, test was last seen 4 days 13 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. The first sighting by Rust Population was on 24 October 2026.
Where is test located?
No region is published by test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.108.1.109:28015.
How to join
How do I join test?
Open the console with F1 in Rust and enter client.connect 91.108.1.109:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.