Rust PopulationField survey · Rust servers
Observing 77,039 players 11,802 servers 3,777 with someone on 111 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,043habitat unknownfirst seen 13 Sep 2026

LionForge Vanilla #1

Online 91.122.45.39:28015 checked 9m ago

monthly wipes vanillamoddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#8,043
top 36%
Last wipe
6d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

10.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 4

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC6d ago 1 – running 0
Thu 15 Oct, 15:07 UTC13d ago 1 halved by day 4 7 days 0
Fri 2 Oct, 07:27 UTC26d ago 1 halved by day 3 13.3 days 0
Thu 17 Sep, 23:21 UTC40d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC46d ago 2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does LionForge Vanilla #1 rank against other Rust servers?

Over the past week it ranks #8,043 for player hours, which puts LionForge Vanilla #1 in the top 36% of all ranked servers.

How busy is LionForge Vanilla #1?

The count reads 0 players on LionForge Vanilla #1, which has 50 slots. We counted an average of 0 players in the past week, with 2 at the busiest.

Lists and tags

What do the server tags on LionForge Vanilla #1 mean?

These are the tags LionForge Vanilla #1 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include LionForge Vanilla #1?

LionForge Vanilla #1 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on LionForge Vanilla #1?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 44 hours in. Half that peak held until the next wipe in 25% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on LionForge Vanilla #1?

Once a month LionForge Vanilla #1 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 6 days 5 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.

Map and rules

Which map does LionForge Vanilla #1 run?

A procedural map of size 3,500 from seed 426701561, generated by the game, is in use on LionForge Vanilla #1. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on LionForge Vanilla #1?

The name tells you nothing about gather rates: LionForge Vanilla #1 states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does LionForge Vanilla #1 run?

Rust network protocol 2635 and build 168909 on Linux is what LionForge Vanilla #1 uses. Steam updates your game automatically, but you need the same protocol to join.

Does LionForge Vanilla #1 run smoothly?

The last 48 hours saw an average of 170 server fps, with 129 as the lowest. Entities peaked at 65,847, including buildings, deployables and everything else. Up to 4,371 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is LionForge Vanilla #1 online, and how reliable is it?

Right now, LionForge Vanilla #1 is online. Judging by the uptime it reports, the last restart was about 5 days 21 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is LionForge Vanilla #1 located?

A region is not published by LionForge Vanilla #1. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 91.122.45.39:28015.

How to join

How do I join LionForge Vanilla #1?

Either enter client.connect 91.122.45.39:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://rust.lionforge.dev/en/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.