Rust PopulationField survey · Rust servers
Observing 65,278 players 11,749 servers 3,453 with someone on 195 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,771habitat unknownfirst seen 15 Oct 2026

[DE] SteppenWolf*s PVE-Staging Insel (Test)

Offline 91.17.105.228:28025 checked 13d ago

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#13,771
top 64%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:26 UTC13d ago 1 – running 0
Thu 15 Oct, 07:36 UTC14d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [DE] SteppenWolf*s PVE-Staging Insel (Test) rank against other Rust servers?

Over the past week it ranks #13,771 for player hours, which puts [DE] SteppenWolf*s PVE-Staging Insel (Test) in the top 64% of all ranked servers.

How busy is [DE] SteppenWolf*s PVE-Staging Insel (Test)?

At this count [DE] SteppenWolf*s PVE-Staging Insel (Test) is offline, with its last sighting 13 days 1 hours ago.

Tags

What do the server tags on [DE] SteppenWolf*s PVE-Staging Insel (Test) mean?

What the game's server browser reads from [DE] SteppenWolf*s PVE-Staging Insel (Test) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168230 (Build): Game build: 168230; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [DE] SteppenWolf*s PVE-Staging Insel (Test)?

[DE] SteppenWolf*s PVE-Staging Insel (Test) appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

Its rhythm cannot be told yet: too few of [DE] SteppenWolf*s PVE-Staging Insel (Test)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 1 hours ago, that is how long the current world has stood.

Map and rules

Which map does [DE] SteppenWolf*s PVE-Staging Insel (Test) run?

A procedural map, generated by the game, is in use on [DE] SteppenWolf*s PVE-Staging Insel (Test).

What are the rules and settings on [DE] SteppenWolf*s PVE-Staging Insel (Test)?

No gather rate appears in the name of [DE] SteppenWolf*s PVE-Staging Insel (Test). The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [DE] SteppenWolf*s PVE-Staging Insel (Test) run?

The setup is Rust network protocol 2635 and build 168230 on Windows for [DE] SteppenWolf*s PVE-Staging Insel (Test). The protocol must match for you to join, and Steam updates it for you.

Is [DE] SteppenWolf*s PVE-Staging Insel (Test) online, and how reliable is it?

Currently offline, [DE] SteppenWolf*s PVE-Staging Insel (Test) was last seen 13 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 15 October 2026, Rust Population saw it for the first time.

Where is [DE] SteppenWolf*s PVE-Staging Insel (Test) located?

A region is not published by [DE] SteppenWolf*s PVE-Staging Insel (Test). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.17.105.228:28025.

How to join

How do I join [DE] SteppenWolf*s PVE-Staging Insel (Test)?

To connect directly, open Rust's console with F1 and type client.connect 91.17.105.228:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168230,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168230
Build Game build: 168230.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.