[DE] SteppenWolf*s PVE-Insel--Staging
Offline 91.17.108.43:28025 checked 7h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DE] SteppenWolf*s PVE-Insel--Staging rank against other Rust servers?
By player hours over the last seven days, [DE] SteppenWolf*s PVE-Insel--Staging places at #11,398, within the top 51% of ranked servers.
How busy is [DE] SteppenWolf*s PVE-Insel--Staging?
[DE] SteppenWolf*s PVE-Insel--Staging is offline at this count; we last saw it 7 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on [DE] SteppenWolf*s PVE-Insel--Staging mean?
These are the tags [DE] SteppenWolf*s PVE-Insel--Staging publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169516 (Build): Game build: 169516; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [DE] SteppenWolf*s PVE-Insel--Staging?
[DE] SteppenWolf*s PVE-Insel--Staging appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on [DE] SteppenWolf*s PVE-Insel--Staging?
An estimate from the force wipe gives [DE] SteppenWolf*s PVE-Insel--Staging's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [DE] SteppenWolf*s PVE-Insel--Staging run?
[DE] SteppenWolf*s PVE-Insel--Staging uses a map the game generates, procedural, at size 3,500 with seed 480609695. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [DE] SteppenWolf*s PVE-Insel--Staging?
No gather rate appears in the name of [DE] SteppenWolf*s PVE-Insel--Staging. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [DE] SteppenWolf*s PVE-Insel--Staging run?
Rust network protocol 2635 and build 169516 on Windows is what [DE] SteppenWolf*s PVE-Insel--Staging uses. The protocol must match for you to join, and Steam updates it for you.
Does [DE] SteppenWolf*s PVE-Insel--Staging run smoothly?
It ran at 240 server fps on average over the last 48 hours, and never went below 240. The entity count reached 66,000: buildings, deployables and all other objects. Up to 1,115 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [DE] SteppenWolf*s PVE-Insel--Staging online, and how reliable is it?
We last saw [DE] SteppenWolf*s PVE-Insel--Staging 7 hours ago, and it is offline now. About 45 minutes ago, it restarted, according to its uptime. It was first seen by Rust Population on 27 October 2026.
Where is [DE] SteppenWolf*s PVE-Insel--Staging located?
Nothing published by [DE] SteppenWolf*s PVE-Insel--Staging states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 91.17.108.43:28025 is where it lives.
How to join
How do I join [DE] SteppenWolf*s PVE-Insel--Staging?
Either enter client.connect 91.17.108.43:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.