test
Offline 91.186.105.117:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:13 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test rank against other Rust servers?
By player hours over the last seven days, test places at #14,651, within the top 65% of ranked servers.
How busy is test?
At this count test is offline, with its last sighting 24 days 1 hours ago.
Lists and tags
What do the server tags on test mean?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test?
test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on test?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on test?
Too few wipes are on record for test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 2 hours ago.
Map and rules
Which map does test run?
A procedural map, generated by the game, is in use on test.
What are the rules and settings on test?
The name tells you nothing about gather rates: test states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does test run?
On Windows, test runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.
Is test online, and how reliable is it?
Currently offline, test was last seen 24 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 5 October 2026.
Where is test located?
Nothing published by test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 91.186.105.117:28015.
How to join
How do I join test?
Open the console with F1 in Rust and enter client.connect 91.186.105.117:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.