Rust PopulationField survey · Rust servers
Observing 68,833 players 11,715 servers 3,595 with someone on 119 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,624habitat unknownfirst seen 26 Oct 2026

TEST SERVER

Online 91.200.13.51:28015 checked 8m ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,624
top 48%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75118:0002:0010:0019:0003:0011:00Wiped Mon 26 Oct, 18:42 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040018:0002:0010:0019:0003:0011:00Wiped Mon 26 Oct, 18:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does TEST SERVER rank against other Rust servers?

By player hours over the last seven days, TEST SERVER places at #10,624, within the top 48% of ranked servers.

How busy is TEST SERVER?

TEST SERVER holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on TEST SERVER mean?

What the game's server browser reads from TEST SERVER is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include TEST SERVER?

TEST SERVER appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What is the wipe schedule on TEST SERVER?

Its rhythm cannot be told yet: too few of TEST SERVER's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 41 hours ago the current world was made.

Settings

Which map does TEST SERVER run?

A procedural map of size 1,000 from seed 12345, generated by the game, is in use on TEST SERVER. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on TEST SERVER?

Nothing in TEST SERVER's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does TEST SERVER run?

On Linux, TEST SERVER runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does TEST SERVER run smoothly?

It ran at 240 server fps on average over the last 48 hours, and never went below 240. Up to 2,185 entities were present, counting buildings, deployables and everything else. Up to 604 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is TEST SERVER online, and how reliable is it?

Right now, TEST SERVER is online. The uptime it reports suggests a restart roughly 5 hours ago. In the last 1 full day it was found up for 24 of 24 hours, 100% of the time. The first sighting by Rust Population was on 26 October 2026.

Where is TEST SERVER located?

A region is not published by TEST SERVER. The location a server claims is what Rust Population shows, not the place where the machine stands. 91.200.13.51:28015 is where it lives.

How to join

How do I join TEST SERVER?

Open the console with F1 in Rust and enter client.connect 91.200.13.51:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.