WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does WhyNotRust rank against other Rust servers?
WhyNotRust ranks #5,078 on seven-day player hours, #869 in North America, and sits in the top 23% of all ranked servers.
How busy is WhyNotRust?
The count reads 0 players on WhyNotRust, which has 100 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 23:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on WhyNotRust mean?
These are the tags WhyNotRust publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include WhyNotRust?
WhyNotRust appears among the Rust Population lists that follow: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on WhyNotRust?
The busiest point of its recent wipes averaged 1 players. Peak came 29 hours into the latest wipe.
What is the wipe schedule on WhyNotRust?
Its rhythm cannot be told yet: too few of WhyNotRust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 19 hours ago the current world was made.
Map and rules
Which map does WhyNotRust run?
WhyNotRust uses a map the game generates, procedural, at size 4,000 with seed 1361231414. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on WhyNotRust?
No gather rate appears in the name of WhyNotRust. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does WhyNotRust run?
The setup is Rust network protocol 2635 and build 168909 on Linux for WhyNotRust. Steam updates your game automatically, but you need the same protocol to join.
Does WhyNotRust run smoothly?
It ran at 87 server fps on average over the last 48 hours, and never went below 51. The entity count reached 91,862: buildings, deployables and all other objects. Up to 2,777 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is WhyNotRust online, and how reliable is it?
WhyNotRust is up and running at the moment. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is WhyNotRust located?
WhyNotRust lists North America and the NA tag for it, with us5 as its region code. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.229.114.120:28015.
How to join
How do I join WhyNotRust?
Open the console with F1 in Rust and enter client.connect 91.229.114.120:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.