BunnieBee's
Online 91.229.114.137:28083 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, and #317 of the quad servers (top 38%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:42 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does BunnieBee's rank against other Rust servers?
Over the past week it ranks #5,073 for player hours, which puts BunnieBee's in the top 23% of all ranked servers. It places #317 among servers of the quad kind.
How busy is BunnieBee's?
The count reads 0 players on BunnieBee's, which has 100 slots. We counted an average of 0 players in the past week, with 3 at the busiest. The busiest hour in the last 48 was 22:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on BunnieBee's mean?
What the game's server browser reads from BunnieBee's is this set of tags: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp100 (Max players): 100 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): You will find us5 as the region code; ^s (Softcore): This is Facepunch's easier mode, where death leaves you part of your inventory; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs BunnieBee's?
A joinmyga.me hostname comes from BunnieBee's and from 18 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include BunnieBee's?
On Rust Population, BunnieBee's is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
Wipe notes
What does wipe day look like on BunnieBee's?
The busiest point of its recent wipes averaged 3 players. Peak came 43 hours into the latest wipe.
What is the wipe schedule on BunnieBee's?
Its rhythm cannot be told yet: too few of BunnieBee's's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 10 hours ago the current world was made.
Map and rules
Which map does BunnieBee's run?
BunnieBee's uses a map the game generates, procedural, at size 3,500 with seed 2021. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on BunnieBee's?
Nothing in BunnieBee's's name says how gather works. A group can hold 4 players at most (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does BunnieBee's run?
On Linux, BunnieBee's runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does BunnieBee's run smoothly?
It ran at 111 server fps on average over the last 48 hours, and never went below 80. Entities peaked at 73,859, including buildings, deployables and everything else. Memory use peaked at 2,630 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is BunnieBee's online, and how reliable is it?
BunnieBee's is up and running at the moment. The uptime it reports suggests a restart roughly 10 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 2 October 2026.
Where is BunnieBee's located?
No region is published by BunnieBee's, though its region code is us5. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.229.114.137:28083.
How to join
How do I join BunnieBee's?
To connect directly, open Rust's console with F1 and type client.connect 91.229.114.137:28083; or press Launch Rust on this page and Steam opens Rust and joins for you.