Rust PopulationField survey · Rust servers
Observing 102,621 players 11,897 servers 3,980 with someone on 399 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 11,259NAfirst seen 13 Sep 2026

Yaki's Test Server

Online NA 91.229.114.179:28023 checked 10m ago

vanillamoddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#11,259
top 50% · #1323 in NA
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC14d ago 2 – running 0
Thu 8 Oct, 02:23 UTC21d ago 2 halved by day 2 7 days 0
Fri 2 Oct, 05:53 UTC27d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW27d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC29d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Yaki's Test Server rank against other Rust servers?

Seven-day player hours put Yaki's Test Server at #11,259, or #1,323 in North America, inside the top 50% of all ranked servers.

How busy is Yaki's Test Server?

The count reads 0 players on Yaki's Test Server, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 23:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Yaki's Test Server mean?

The game's server browser reads the tags Yaki's Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Yaki's Test Server?

These Rust Population lists include Yaki's Test Server: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Yaki's Test Server?

The busiest point of its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1.5 when it did not hold.

What is the wipe schedule on Yaki's Test Server?

Irregular times are when Yaki's Test Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 16 hours ago the current world was made.

Settings

Which map does Yaki's Test Server run?

A procedural map of size 4,500 from seed 1337, generated by the game, is in use on Yaki's Test Server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Yaki's Test Server?

Nothing in Yaki's Test Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Yaki's Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what Yaki's Test Server uses. The protocol must match for you to join, and Steam updates it for you.

Does Yaki's Test Server run smoothly?

It ran at 245 server fps on average over the last 48 hours, and never went below 198. Up to 137,175 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,837 MB. What players experience as lag comes from low fps and a rising entity count.

Is Yaki's Test Server online, and how reliable is it?

You will find Yaki's Test Server online now. The uptime it reports suggests a restart roughly 4 days 11 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is Yaki's Test Server located?

With its NA tag, Yaki's Test Server places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 91.229.114.179:28023.

How to join

How do I join Yaki's Test Server?

Either enter client.connect 91.229.114.179:28023 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.