Rust PopulationField survey · Rust servers
Observing 45,884 players 11,696 servers 3,156 with someone on 101 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,923us5first seen 13 Sep 2026

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 8m ago

vanillamoddedcarbon

Measurements

Players now
0/ 1
0% full
7-day average
0
peak 2
Rank
#8,923
top 40% · #1224 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC41d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?

On player hours over the last seven days ALLIANT GAMES - DEVELOPMENT is #8,923, #1,224 in North America, placing it in the top 40% of ranked servers.

How busy is ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT holds 0 players at the moment, out of 1 slots. We counted an average of 0 players in the past week, with 2 at the busiest.

Lists and tags

What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?

These are the tags ALLIANT GAMES - DEVELOPMENT publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs ALLIANT GAMES - DEVELOPMENT?

A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT, as it is by 1 other server we track; the same operator most likely runs them both.

Which Rust Population lists and filters include ALLIANT GAMES - DEVELOPMENT?

On Rust Population, ALLIANT GAMES - DEVELOPMENT is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?

Across its recent wipes the busiest crowds averaged 1 players. 45 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 8 days 1 hours ago.

Map and rules

Which map does ALLIANT GAMES - DEVELOPMENT run?

ALLIANT GAMES - DEVELOPMENT uses a map the game generates, procedural, at size 4,096 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?

Nothing in ALLIANT GAMES - DEVELOPMENT's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?

The setup is Rust network protocol 2635 and build 168909 on Linux for ALLIANT GAMES - DEVELOPMENT. Steam updates your game automatically, but you need the same protocol to join.

Does ALLIANT GAMES - DEVELOPMENT run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Entities peaked at 88,615, including buildings, deployables and everything else. Up to 2,865 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?

ALLIANT GAMES - DEVELOPMENT is up and running at the moment. Judging by the uptime it reports, the last restart was about 8 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is ALLIANT GAMES - DEVELOPMENT located?

ALLIANT GAMES - DEVELOPMENT lists North America and the NA tag for it, with us5 as its region code. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.229.114.221:28004.

How to join

How do I join ALLIANT GAMES - DEVELOPMENT?

Open the console with F1 in Rust and enter client.connect 91.229.114.221:28004. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/alliant.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players You can join up to 1 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.