RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC9d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RedMoon (In Development) rank against other Rust servers?
On player hours over the last seven days RedMoon (In Development) is #7,609, #1,125 in North America, placing it in the top 34% of ranked servers.
How busy is RedMoon (In Development)?
Of its 100 slots, RedMoon (In Development) is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2.
Lists and tags
What do the server tags on RedMoon (In Development) mean?
The game's server browser reads the tags RedMoon (In Development) publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You will find us5 as the region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RedMoon (In Development)?
These Rust Population lists include RedMoon (In Development): Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RedMoon (In Development)?
The busiest point of its recent wipes averaged 2 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on RedMoon (In Development)?
No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 21 hours ago, that is how long the current world has stood.
Settings
Which map does RedMoon (In Development) run?
RedMoon (In Development) uses a map the game generates, procedural, at size 4,000 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on RedMoon (In Development)?
No gather rate appears in the name of RedMoon (In Development). The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RedMoon (In Development) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RedMoon (In Development). Your game needs the same protocol to join; Steam takes care of updating it.
Does RedMoon (In Development) run smoothly?
In the last 48 hours, it averaged 29 server fps, with a low of 4. Up to 98,455 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,599 MB. Players feel lag when fps is low and the entity count climbs.
Is RedMoon (In Development) online, and how reliable is it?
Right now, RedMoon (In Development) is online. The uptime it reports suggests a restart roughly 16 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.
Where is RedMoon (In Development) located?
Under its NA tag, RedMoon (In Development) lists itself in North America; the region code it gives is us5. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 91.229.114.221:28023.
Getting in
How do I join RedMoon (In Development)?
Open the console with F1 in Rust and enter client.connect 91.229.114.221:28023. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.