Rust PopulationField survey · Rust servers
Observing 48,039 players 11,719 servers 3,199 with someone on 104 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 7,609us5first seen 17 Oct 2026

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 8m ago

vanillamoddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,609
top 34% · #1125 in NA
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC9d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RedMoon (In Development) rank against other Rust servers?

On player hours over the last seven days RedMoon (In Development) is #7,609, #1,125 in North America, placing it in the top 34% of ranked servers.

How busy is RedMoon (In Development)?

Of its 100 slots, RedMoon (In Development) is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2.

Lists and tags

What do the server tags on RedMoon (In Development) mean?

The game's server browser reads the tags RedMoon (In Development) publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You will find us5 as the region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RedMoon (In Development)?

These Rust Population lists include RedMoon (In Development): Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on RedMoon (In Development)?

The busiest point of its recent wipes averaged 2 players. Peak came 1 hours into the latest wipe.

What is the wipe schedule on RedMoon (In Development)?

No next wipe can be predicted for RedMoon (In Development), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 21 hours ago, that is how long the current world has stood.

Settings

Which map does RedMoon (In Development) run?

RedMoon (In Development) uses a map the game generates, procedural, at size 4,000 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on RedMoon (In Development)?

No gather rate appears in the name of RedMoon (In Development). The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does RedMoon (In Development) run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RedMoon (In Development). Your game needs the same protocol to join; Steam takes care of updating it.

Does RedMoon (In Development) run smoothly?

In the last 48 hours, it averaged 29 server fps, with a low of 4. Up to 98,455 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,599 MB. Players feel lag when fps is low and the entity count climbs.

Is RedMoon (In Development) online, and how reliable is it?

Right now, RedMoon (In Development) is online. The uptime it reports suggests a restart roughly 16 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.

Where is RedMoon (In Development) located?

Under its NA tag, RedMoon (In Development) lists itself in North America; the region code it gives is us5. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 91.229.114.221:28023.

Getting in

How do I join RedMoon (In Development)?

Open the console with F1 in Rust and enter client.connect 91.229.114.221:28023. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code You will find us5 as the region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.