GoblinGaming Dev Server
Online NA · us5 91.229.114.221:28031 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does GoblinGaming Dev Server rank against other Rust servers?
On player hours over the last seven days GoblinGaming Dev Server is #5,831, #954 in North America, placing it in the top 26% of ranked servers.
How busy is GoblinGaming Dev Server?
Of its 8 slots, GoblinGaming Dev Server is using 1 right now. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 01:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on GoblinGaming Dev Server mean?
The game's server browser reads the tags GoblinGaming Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus5 (Region code): You will find us5 as the region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include GoblinGaming Dev Server?
These Rust Population lists include GoblinGaming Dev Server: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on GoblinGaming Dev Server?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 17 hours into the latest wipe.
What is the wipe schedule on GoblinGaming Dev Server?
Too few wipes are on record for GoblinGaming Dev Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 19 hours ago.
Settings
Which map does GoblinGaming Dev Server run?
GoblinGaming Dev Server uses a map the game generates, procedural, at size 3,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on GoblinGaming Dev Server?
No gather rate appears in the name of GoblinGaming Dev Server. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does GoblinGaming Dev Server run?
Rust network protocol 2635 and build 168909 on Linux is what GoblinGaming Dev Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does GoblinGaming Dev Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 20. The entity count reached 88,453: buildings, deployables and all other objects. The highest memory usage was 3,006 MB. Players feel lag when fps is low and the entity count climbs.
Is GoblinGaming Dev Server online, and how reliable is it?
You will find GoblinGaming Dev Server online now. The uptime it reports suggests a restart roughly 28 minutes ago. Over the last 7 full days, 29 of 168 hours were online, or 17%. It was first seen by Rust Population on 24 September 2026.
Where is GoblinGaming Dev Server located?
GoblinGaming Dev Server lists North America and the NA tag for it, with us5 as its region code. The location a server claims is what Rust Population shows, not the place where the machine stands. 91.229.114.221:28031 is where it lives.
Getting in
How do I join GoblinGaming Dev Server?
Open the console with F1 in Rust and enter client.connect 91.229.114.221:28031. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.