Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 113 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,847us5first seen 14 Sep 2026

Hurricane • Dev

Offline NA · us5 91.229.114.221:28047 checked 14h ago

monthly wipes vanillacarbon

Measurements

Players now
0/ 8
0% full
7-day average
1
peak 1
Rank
#8,847
top 40% · #1219 in NA
Last wipe
23d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0021:0022:0000:0001:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304019:0021:0022:0000:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct28 Oct

Top 40% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

8d 0h
Thu 5 Nov, 19:00 UTC
FW
36d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:58 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hurricane • Dev rank against other Rust servers?

Seven-day player hours put Hurricane • Dev at #8,847, or #1,219 in North America, inside the top 40% of all ranked servers.

How busy is Hurricane • Dev?

We have no live count for Hurricane • Dev right now. It was last seen 14 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 21:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Hurricane • Dev mean?

These are the tags Hurricane • Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): You will find us5 as the region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Hurricane • Dev?

These Rust Population lists include Hurricane • Dev: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on Hurricane • Dev?

Averaged over recent wipes, 0 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Hurricane • Dev?

The force wipe is the only wipe Hurricane • Dev takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 23 days 20 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.

Settings

Which map does Hurricane • Dev run?

Hurricane • Dev uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Cat5.gg.

What are the rules and settings on Hurricane • Dev?

No gather rate appears in the name of Hurricane • Dev. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Carbon plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Hurricane • Dev run?

Rust network protocol 2635 and build 168909 on Linux is what Hurricane • Dev uses. The protocol must match for you to join, and Steam updates it for you.

Does Hurricane • Dev run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 108,117 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,419 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Hurricane • Dev online, and how reliable is it?

We last saw Hurricane • Dev 14 hours ago, and it is offline now. About 8 hours ago, it restarted, according to its uptime. Over the last 7 full days, 5 of 168 hours were online, or 3%. The first sighting by Rust Population was on 14 September 2026.

Where is Hurricane • Dev located?

Under its NA tag, Hurricane • Dev lists itself in North America; the region code it gives is us5. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.229.114.221:28047.

Getting in

How do I join Hurricane • Dev?

To connect directly, open Rust's console with F1 and type client.connect 91.229.114.221:28047; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/AG58PsFGGd.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players You can join up to 8 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code You will find us5 as the region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^y
Carbon The plugin framework Carbon runs on this server.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.