Rust PopulationField survey · Rust servers
Observing 34,156 players 11,596 servers 2,853 with someone on 62 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,068us5first seen 7 Oct 2026

The4s Server [NO RULES] hosted by Physgun.com

Online NA · us5 91.229.114.221:28087 checked 13m ago

vanillamoddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,068
top 59% · #1419 in NA
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 09:35 UTC19d ago 1 – running 0
Wed 7 Oct, 15:07 UTC20d ago 1 – 0.8 days 1
Wed 7 Oct, 08:55 UTC20d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does The4s Server [NO RULES] hosted by Physgun.com rank against other Rust servers?

Seven-day player hours put The4s Server [NO RULES] hosted by Physgun.com at #13,068, or #1,419 in North America, inside the top 59% of all ranked servers.

How busy is The4s Server [NO RULES] hosted by Physgun.com?

The4s Server [NO RULES] hosted by Physgun.com holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 18:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on The4s Server [NO RULES] hosted by Physgun.com mean?

What the game's server browser reads from The4s Server [NO RULES] hosted by Physgun.com is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include The4s Server [NO RULES] hosted by Physgun.com?

The4s Server [NO RULES] hosted by Physgun.com appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on The4s Server [NO RULES] hosted by Physgun.com?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on The4s Server [NO RULES] hosted by Physgun.com?

No next wipe can be predicted for The4s Server [NO RULES] hosted by Physgun.com, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 19 days 19 hours ago, that is how long the current world has stood.

Map and rules

Which map does The4s Server [NO RULES] hosted by Physgun.com run?

A procedural map of size 4,500 from seed 1586544950, generated by the game, is in use on The4s Server [NO RULES] hosted by Physgun.com. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on The4s Server [NO RULES] hosted by Physgun.com?

The name tells you nothing about gather rates: The4s Server [NO RULES] hosted by Physgun.com states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does The4s Server [NO RULES] hosted by Physgun.com run?

Rust network protocol 2635 and build 168909 on Linux is what The4s Server [NO RULES] hosted by Physgun.com uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does The4s Server [NO RULES] hosted by Physgun.com run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 118,026 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,460 MB. What players experience as lag comes from low fps and a rising entity count.

Is The4s Server [NO RULES] hosted by Physgun.com online, and how reliable is it?

The4s Server [NO RULES] hosted by Physgun.com is up and running at the moment. The uptime it reports suggests a restart roughly 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 7 October 2026.

Where is The4s Server [NO RULES] hosted by Physgun.com located?

The region code The4s Server [NO RULES] hosted by Physgun.com gives is us5, and its NA tag places it in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.229.114.221:28087.

How to join

How do I join The4s Server [NO RULES] hosted by Physgun.com?

To connect directly, open Rust's console with F1 and type client.connect 91.229.114.221:28087; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.