Rust PopulationField survey · Rust servers
Observing 34,753 players 11,600 servers 2,904 with someone on 68 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,688us5first seen 13 Sep 2026

Development Server

Online NA · us5 91.229.114.45:28075 checked 9m ago

vanillamoddedoxide

Measurements

Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#13,688
top 62% · #1438 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0019:0004:00Wiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608007:0016:0001:0010:0019:0004:00Wiped Mon 26 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC1d ago – – running 0
Sun 25 Oct, 21:41 UTC2d ago 1 – 0.8 days 0
Wed 21 Oct, 19:14 UTC6d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC7d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC15d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC17d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW26d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC27d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC31d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC32d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Development Server rank against other Rust servers?

On player hours over the last seven days Development Server is #13,688, #1,438 in North America, placing it in the top 62% of ranked servers.

How busy is Development Server?

The count reads 0 players on Development Server, which has 5 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 17:00 UTC, when an average of 0 players were on.

Lists and tags

What do the server tags on Development Server mean?

These are the tags Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Development Server?

Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on Development Server?

Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Development Server?

Irregular times are when Development Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 37 hours ago the current world was made.

Map and rules

Which map does Development Server run?

Development Server uses a map the game generates, procedural, at size 2,600 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on Development Server?

The name tells you nothing about gather rates: Development Server states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Development Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Development Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does Development Server run smoothly?

It ran at 60 server fps on average over the last 48 hours, and never went below 60. Entities peaked at 36,404, including buildings, deployables and everything else. Up to 1,865 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Development Server online, and how reliable is it?

Right now, Development Server is online. The uptime it reports suggests a restart roughly 35 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Development Server located?

The region code Development Server gives is us5, and its NA tag places it in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 91.229.114.45:28075.

How to join

How do I join Development Server?

Open the console with F1 in Rust and enter client.connect 91.229.114.45:28075. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.