INTFO no canyon bridge clean test
Offline 91.240.74.124:29715 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 10:52 UTC40d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does INTFO no canyon bridge clean test rank against other Rust servers?
Over the past week it ranks #15,428 for player hours, which puts INTFO no canyon bridge clean test in the top – of all ranked servers.
How busy is INTFO no canyon bridge clean test?
At this count INTFO no canyon bridge clean test is offline, with its last sighting 40 days 22 hours ago.
Lists and tags
What do the server tags on INTFO no canyon bridge clean test mean?
The game's server browser reads the tags INTFO no canyon bridge clean test publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include INTFO no canyon bridge clean test?
These Rust Population lists include INTFO no canyon bridge clean test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on INTFO no canyon bridge clean test?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on INTFO no canyon bridge clean test?
Its rhythm cannot be told yet: too few of INTFO no canyon bridge clean test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 40 days 22 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on INTFO no canyon bridge clean test?
Nothing in INTFO no canyon bridge clean test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does INTFO no canyon bridge clean test run?
Rust network protocol 2633 and build 163794 on Linux is what INTFO no canyon bridge clean test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is INTFO no canyon bridge clean test online, and how reliable is it?
Currently offline, INTFO no canyon bridge clean test was last seen 40 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 17 September 2026.
Where is INTFO no canyon bridge clean test located?
No region is published by INTFO no canyon bridge clean test. The location a server claims is what Rust Population shows, not the place where the machine stands. 91.240.74.124:29715 is where it lives.
Getting in
How do I join INTFO no canyon bridge clean test?
Open the console with F1 in Rust and enter client.connect 91.240.74.124:29715. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.