Rust PopulationField survey · Rust servers
Observing 49,451 players 11,653 servers 3,194 with someone on 110 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,396habitat unknownfirst seen 2 Oct 2026

SLASHPLAY server

Offline 91.98.186.88:28015 checked 21h ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,396
top 69%
Last wipe
21h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC21h ago – – running 0
Thu 22 Oct, 08:24 UTC6d ago 0 – 5.2 days 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC19d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC24d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SLASHPLAY server rank against other Rust servers?

Over the past week it ranks #15,396 for player hours, which puts SLASHPLAY server in the top 69% of all ranked servers.

How busy is SLASHPLAY server?

At this count SLASHPLAY server is offline, with its last sighting 21 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on SLASHPLAY server mean?

What the game's server browser reads from SLASHPLAY server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include SLASHPLAY server?

These Rust Population lists include SLASHPLAY server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on SLASHPLAY server?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on SLASHPLAY server?

Irregular times are when SLASHPLAY server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 hours ago, that is how long the current world has stood.

Settings

Which map does SLASHPLAY server run?

The map on SLASHPLAY server is procedural, made by the game.

What are the rules and settings on SLASHPLAY server?

The name tells you nothing about gather rates: SLASHPLAY server states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does SLASHPLAY server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for SLASHPLAY server. Steam updates your game automatically, but you need the same protocol to join.

Is SLASHPLAY server online, and how reliable is it?

Currently offline, SLASHPLAY server was last seen 21 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 2 October 2026, Rust Population saw it for the first time.

Where is SLASHPLAY server located?

Nothing published by SLASHPLAY server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.98.186.88:28015.

Getting in

How do I join SLASHPLAY server?

Open the console with F1 in Rust and enter client.connect 91.98.186.88:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.