DeepSeaRusWorld
Online 92.118.11.17:28438 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:15 UTC11d ago | 4 | – | running | 0 |
| Sun 11 Oct, 12:11 UTC18d ago | 2 | held half | 7.2 days | 1 |
| Thu 1 Oct, 20:29 UTC FW28d ago | 3 | halved by day 3 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DeepSeaRusWorld rank against other Rust servers?
By player hours over the last seven days, DeepSeaRusWorld places at #5,221, within the top 23% of ranked servers.
How busy is DeepSeaRusWorld?
The count reads 0 players on DeepSeaRusWorld, which has 100 slots. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 19:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on DeepSeaRusWorld mean?
What the game's server browser reads from DeepSeaRusWorld is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts10 (Group limit): You may team with up to 10 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DeepSeaRusWorld?
DeepSeaRusWorld appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on DeepSeaRusWorld?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 17 hours in. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on DeepSeaRusWorld?
Once a month DeepSeaRusWorld wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 11 days 7 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does DeepSeaRusWorld run?
DeepSeaRusWorld uses a map the game generates, procedural, at size 4,250 with seed 1652930283. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on DeepSeaRusWorld?
No gather rate appears in the name of DeepSeaRusWorld. Up to 10 players can team together. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DeepSeaRusWorld run?
On Linux, DeepSeaRusWorld runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does DeepSeaRusWorld run smoothly?
It ran at 88 server fps on average over the last 48 hours, and never went below 76. Up to 109,998 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,233 MB. What players experience as lag comes from low fps and a rising entity count.
Is DeepSeaRusWorld online, and how reliable is it?
Right now, DeepSeaRusWorld is online. Judging by the uptime it reports, the last restart was about 4 days 6 hours ago. Over the last 7 full days, 143 of 168 hours were online, or 85%. On 13 September 2026, Rust Population saw it for the first time.
Where is DeepSeaRusWorld located?
Nothing published by DeepSeaRusWorld states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 92.118.11.17:28438.
How to join
How do I join DeepSeaRusWorld?
Either enter client.connect 92.118.11.17:28438 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://site.xyz/.