[US] Krizalium Test
Online 92.118.19.86:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Krizalium Test rank against other Rust servers?
Over the past week it ranks #15,349 for player hours, which puts [US] Krizalium Test in the top 69% of all ranked servers.
How busy is [US] Krizalium Test?
[US] Krizalium Test holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on [US] Krizalium Test mean?
These are the tags [US] Krizalium Test publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] Krizalium Test?
These Rust Population lists include [US] Krizalium Test: Community servers, field-listed and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on [US] Krizalium Test?
Too few wipes are on record for [US] Krizalium Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 19 hours ago.
Map and rules
Which map does [US] Krizalium Test run?
A procedural map of size 3,000 from seed 612351, generated by the game, is in use on [US] Krizalium Test. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [US] Krizalium Test?
Nothing in [US] Krizalium Test's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [US] Krizalium Test run?
On Windows, [US] Krizalium Test runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Does [US] Krizalium Test run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. The entity count reached 45,341: buildings, deployables and all other objects. Memory use peaked at 4,438 MB. Players feel lag when fps is low and the entity count climbs.
Is [US] Krizalium Test online, and how reliable is it?
Right now, [US] Krizalium Test is online. Judging by the uptime it reports, the last restart was about 16 days 17 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is [US] Krizalium Test located?
Nothing in the tags says where [US] Krizalium Test is, but its name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 92.118.19.86:28015 is where it lives.
How to join
How do I join [US] Krizalium Test?
Either enter client.connect 92.118.19.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://low.ms/game-servers/rust-server-hosting.