Rust PopulationField survey · Rust servers
Observing 96,161 players 11,873 servers 3,898 with someone on 387 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,341habitat unknownfirst seen 30 Sep 2026

Donay Test

Online 92.118.207.131:28147 checked 13m ago

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:43 UTC8d ago 1 – running 0
Thu 15 Oct, 11:34 UTC14d ago 0 – 6.2 days 0
Thu 1 Oct, 10:04 UTC28d ago 3 halved by day 1 14.1 days 1
Wed 30 Sep, 13:27 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Donay Test rank against other Rust servers?

By player hours over the last seven days, Donay Test places at #15,341, within the top 69% of ranked servers.

How busy is Donay Test?

Of its 40 slots, Donay Test is using 0 right now. We counted 0 players on average across the past week.

Tags

What do the server tags on Donay Test mean?

These are the tags Donay Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Donay Test?

These Rust Population lists include Donay Test: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Donay Test?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Donay Test?

There is no next wipe to predict: Donay Test wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days ago the current world was made.

Map and rules

Which map does Donay Test run?

Donay Test uses a map the game generates, procedural, at size 4,250 with seed 1558127509. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Donay Test?

The name tells you nothing about gather rates: Donay Test states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Donay Test run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Donay Test. The protocol must match for you to join, and Steam updates it for you.

Does Donay Test run smoothly?

In the last 48 hours, it averaged 205 server fps, with a low of 159. The entity count reached 98,551: buildings, deployables and all other objects. Up to 4,830 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Donay Test online, and how reliable is it?

You will find Donay Test online now. The uptime it reports suggests a restart roughly 7 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.

Where is Donay Test located?

No region is published by Donay Test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 92.118.207.131:28147.

How to join

How do I join Donay Test?

To connect directly, open Rust's console with F1 and type client.connect 92.118.207.131:28147; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://pineriver.dk.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.