VibeCoded Server!
Offline 92.222.138.193:22320 checked 46d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does VibeCoded Server! rank against other Rust servers?
Over the past week it ranks #15,098 for player hours, which puts VibeCoded Server! in the top – of all ranked servers.
How busy is VibeCoded Server!?
At this count VibeCoded Server! is offline, with its last sighting 46 days 2 hours ago.
Tags
What do the server tags on VibeCoded Server! mean?
These are the tags VibeCoded Server! publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164105 (Build): The game build is 164105; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include VibeCoded Server!?
VibeCoded Server! appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on VibeCoded Server!?
Too few wipes are on record for VibeCoded Server! to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 51 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does VibeCoded Server! run?
The map on VibeCoded Server! is procedural, made by the game.
What are the rules and settings on VibeCoded Server!?
No gather rate appears in the name of VibeCoded Server!. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does VibeCoded Server! run?
The setup is Rust network protocol 2633 and build 164105 on Linux for VibeCoded Server!. The protocol must match for you to join, and Steam updates it for you.
Is VibeCoded Server! online, and how reliable is it?
Currently offline, VibeCoded Server! was last seen 46 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is VibeCoded Server! located?
Nothing published by VibeCoded Server! states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 92.222.138.193:22320.
Getting in
How do I join VibeCoded Server!?
Open the console with F1 in Rust and enter client.connect 92.222.138.193:22320. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.