A Shockbyte Rust Server
Online 92.222.138.227:28388 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:00 UTC21d ago | 2 | – | running | 0 |
| Wed 30 Sep, 12:28 UTC29d ago | 2 | halved by day 2 | 7.9 days | 0 |
| Thu 24 Sep, 14:49 UTC34d ago | 2 | halved by day 4 | 5.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does A Shockbyte Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #15,326, within the top 69% of all ranked servers.
How busy is A Shockbyte Rust Server?
The count reads 0 players on A Shockbyte Rust Server, which has 3 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include A Shockbyte Rust Server?
A Shockbyte Rust Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 29 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on A Shockbyte Rust Server?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 2 hours ago.
Map and rules
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, made by the game at size 3,000 from seed 315848369. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name tells you nothing about gather rates: A Shockbyte Rust Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does A Shockbyte Rust Server run smoothly?
It ran at 193 server fps on average over the last 48 hours, and never went below 151. Entities peaked at 44,107, including buildings, deployables and everything else. Up to 3,333 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is up and running at the moment. About 3 days 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is A Shockbyte Rust Server located?
A region is not published by A Shockbyte Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 92.222.138.227:28388.
How to join
How do I join A Shockbyte Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 92.222.138.227:28388; or press Launch Rust on this page and Steam opens Rust and joins for you.