Rustify Verification
Online 92.222.152.235:29014 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 04:21 UTC20d ago | 0 | – | running | 0 |
| Tue 15 Sep, 16:49 UTC44d ago | 1 | halved by day 1 | 23.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rustify Verification rank against other Rust servers?
The last seven days of player hours place Rustify Verification at #15,120, within the top 68% of all ranked servers.
How busy is Rustify Verification?
Of its 40 slots, Rustify Verification is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 10:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on Rustify Verification mean?
The game's server browser reads the tags Rustify Verification publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rustify Verification?
Rustify Verification appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Rustify Verification?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Rustify Verification?
Its rhythm cannot be told yet: too few of Rustify Verification's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 20 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rustify Verification run?
The map on Rustify Verification is procedural, made by the game at size 1,000 from seed 371800371. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Rustify Verification?
No gather rate appears in the name of Rustify Verification. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rustify Verification run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Rustify Verification. Steam updates your game automatically, but you need the same protocol to join.
Does Rustify Verification run smoothly?
It ran at 237 server fps on average over the last 48 hours, and never went below 191. The entity count reached 2,247: buildings, deployables and all other objects. Up to 2,074 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Rustify Verification online, and how reliable is it?
Right now, Rustify Verification is online. About 35 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Rustify Verification located?
A region is not published by Rustify Verification. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 92.222.152.235:29014.
How to join
How do I join Rustify Verification?
Open the console with F1 in Rust and enter client.connect 92.222.152.235:29014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/rustify.