BigAIM
Offline 92.38.156.202:35040 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BigAIM rank against other Rust servers?
By player hours over the last seven days, BigAIM places at #10,344, within the top 47% of ranked servers.
How busy is BigAIM?
BigAIM is offline at this count; we last saw it 1 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. In the last 48 hours the peak hour came at 16:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on BigAIM mean?
These are the tags BigAIM publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; oxidation (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs BigAIM?
The bigboyrust.ru hostname that BigAIM publishes is shared with 16 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include BigAIM?
BigAIM appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust aim training servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on BigAIM?
Its rhythm cannot be told yet: too few of BigAIM's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 20 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does BigAIM run?
A procedural map of size 5,000 from seed 1337, generated by the game, is in use on BigAIM. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on BigAIM?
Nothing in BigAIM's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs combat training, aim and PvP training, loot supplied. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does BigAIM run?
The setup is Rust network protocol 2635 and build 168909 on Windows for BigAIM. Steam updates your game automatically, but you need the same protocol to join.
Does BigAIM run smoothly?
In the last 48 hours, it averaged 118 server fps, with a low of 118. Entities peaked at 18,898, including buildings, deployables and everything else. Memory use peaked at 2,271 MB. Players feel lag when fps is low and the entity count climbs.
Is BigAIM online, and how reliable is it?
We last saw BigAIM 1 hours ago, and it is offline now. Judging by the uptime it reports, the last restart was about 2 hours ago. The first sighting by Rust Population was on 27 October 2026.
Where is BigAIM located?
Nothing published by BigAIM states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 92.38.156.202:35040.
How to join
How do I join BigAIM?
Open the console with F1 in Rust and enter client.connect 92.38.156.202:35040. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.