DeepSeaRusWorld
Offline 93.123.156.69:28438 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DeepSeaRusWorld rank against other Rust servers?
By player hours over the last seven days, DeepSeaRusWorld places at #15,986, within the top 71% of ranked servers.
How busy is DeepSeaRusWorld?
We have no live count for DeepSeaRusWorld right now. It was last seen 23 days 10 hours ago.
Tags
What do the server tags on DeepSeaRusWorld mean?
These are the tags DeepSeaRusWorld publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts10 (Group limit): You may team with up to 10 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DeepSeaRusWorld?
On Rust Population, DeepSeaRusWorld is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on DeepSeaRusWorld?
The next wipe for DeepSeaRusWorld is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 28 days 9 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
What are the rules and settings on DeepSeaRusWorld?
Nothing in DeepSeaRusWorld's name says how gather works. Up to 10 players can team together. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does DeepSeaRusWorld run?
The setup is Rust network protocol 2634 and build 166494 on Linux for DeepSeaRusWorld. Your game needs the same protocol to join; Steam takes care of updating it.
Is DeepSeaRusWorld online, and how reliable is it?
We last saw DeepSeaRusWorld 23 days 10 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.
Where is DeepSeaRusWorld located?
A region is not published by DeepSeaRusWorld. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 93.123.156.69:28438.
Getting in
How do I join DeepSeaRusWorld?
Either enter client.connect 93.123.156.69:28438 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.