NatS
Offline 93.138.236.104:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does NatS rank against other Rust servers?
By player hours over the last seven days, NatS places at #13,702, within the top 62% of ranked servers.
How busy is NatS?
NatS is offline at this count; we last saw it 21 days 6 hours ago.
Tags
What do the server tags on NatS mean?
These are the tags NatS publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include NatS?
NatS appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on NatS?
The record holds too few of NatS's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 22 days 13 hours ago the current world was made.
Map and rules
Which map does NatS run?
A procedural map, generated by the game, is in use on NatS.
What are the rules and settings on NatS?
No gather rate appears in the name of NatS. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does NatS run?
On Windows, NatS runs Rust network protocol 2634 and build 167058. Your game needs the same protocol to join; Steam takes care of updating it.
Is NatS online, and how reliable is it?
Offline at the moment, NatS was last seen 21 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 7 October 2026, Rust Population saw it for the first time.
Where is NatS located?
No region is published by NatS. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 93.138.236.104:28015.
How to join
How do I join NatS?
To connect directly, open Rust's console with F1 and type client.connect 93.138.236.104:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.