MapTests
Offline 93.148.110.72:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 09:51 UTC36d ago | 1 | – | running | 1 |
| Sat 19 Sep, 09:22 UTC39d ago | 1 | – | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MapTests rank against other Rust servers?
Over the past week it ranks #14,769 for player hours, which puts MapTests in the top 65% of all ranked servers.
How busy is MapTests?
We have no live count for MapTests right now. It was last seen 35 days 11 hours ago.
Lists and tags
What do the server tags on MapTests mean?
The game's server browser reads the tags MapTests publishes: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MapTests?
On Rust Population, MapTests is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on MapTests?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on MapTests?
Its rhythm cannot be told yet: too few of MapTests's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 36 days 7 hours ago.
Settings
What are the rules and settings on MapTests?
No gather rate appears in the name of MapTests. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does MapTests run?
The setup is Rust network protocol 2633 and build 165217 on Windows for MapTests. Steam updates your game automatically, but you need the same protocol to join.
Is MapTests online, and how reliable is it?
Offline at the moment, MapTests was last seen 35 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 September 2026, Rust Population saw it for the first time.
Where is MapTests located?
A region is not published by MapTests. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 93.148.110.72:28015.
Getting in
How do I join MapTests?
To connect directly, open Rust's console with F1 and type client.connect 93.148.110.72:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.