Rust PopulationField survey · Rust servers
Observing 65,961 players 11,791 servers 3,606 with someone on 126 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,131habitat unknownfirst seen 26 Oct 2026

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

pve

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
1
peak 1
Rank
#11,131
top 50%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustVisualLab LOCAL rank against other Rust servers?

Over the past week it ranks #11,131 for player hours, which puts RustVisualLab LOCAL in the top 50% of all ranked servers.

How busy is RustVisualLab LOCAL?

We have no live count for RustVisualLab LOCAL right now. It was last seen 32 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 13:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on RustVisualLab LOCAL mean?

The game's server browser reads the tags RustVisualLab LOCAL publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RustVisualLab LOCAL?

RustVisualLab LOCAL appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on RustVisualLab LOCAL?

The busiest point of its recent wipes averaged 1 players. 16 hours after the latest wipe the crowd peaked.

What is the wipe schedule on RustVisualLab LOCAL?

Too few wipes are on record for RustVisualLab LOCAL to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 35 hours ago the current world was made.

Settings

Which map does RustVisualLab LOCAL run?

RustVisualLab LOCAL uses a map the game generates: procedural.

What are the rules and settings on RustVisualLab LOCAL?

Nothing in RustVisualLab LOCAL's name says how gather works. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does RustVisualLab LOCAL run?

On Windows, RustVisualLab LOCAL runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustVisualLab LOCAL online, and how reliable is it?

We last saw RustVisualLab LOCAL 32 hours ago, and it is offline now. The last 1 full day gave 12% uptime, with 3 of 24 hours recorded as up. The first sighting by Rust Population was on 26 October 2026.

Where is RustVisualLab LOCAL located?

A region is not published by RustVisualLab LOCAL. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 93.170.160.47:28025.

How to join

How do I join RustVisualLab LOCAL?

Either enter client.connect 93.170.160.47:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.