RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustVisualLab LOCAL rank against other Rust servers?
Over the past week it ranks #11,131 for player hours, which puts RustVisualLab LOCAL in the top 50% of all ranked servers.
How busy is RustVisualLab LOCAL?
We have no live count for RustVisualLab LOCAL right now. It was last seen 32 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 13:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on RustVisualLab LOCAL mean?
The game's server browser reads the tags RustVisualLab LOCAL publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustVisualLab LOCAL?
RustVisualLab LOCAL appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on RustVisualLab LOCAL?
The busiest point of its recent wipes averaged 1 players. 16 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustVisualLab LOCAL?
Too few wipes are on record for RustVisualLab LOCAL to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 35 hours ago the current world was made.
Settings
Which map does RustVisualLab LOCAL run?
RustVisualLab LOCAL uses a map the game generates: procedural.
What are the rules and settings on RustVisualLab LOCAL?
Nothing in RustVisualLab LOCAL's name says how gather works. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does RustVisualLab LOCAL run?
On Windows, RustVisualLab LOCAL runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustVisualLab LOCAL online, and how reliable is it?
We last saw RustVisualLab LOCAL 32 hours ago, and it is offline now. The last 1 full day gave 12% uptime, with 3 of 24 hours recorded as up. The first sighting by Rust Population was on 26 October 2026.
Where is RustVisualLab LOCAL located?
A region is not published by RustVisualLab LOCAL. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 93.170.160.47:28025.
How to join
How do I join RustVisualLab LOCAL?
Either enter client.connect 93.170.160.47:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.