My Server Name
Offline 93.171.231.242:28015 checked 15h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:44 UTC15h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Server Name rank against other Rust servers?
By player hours over the last seven days, My Server Name places at #15,142, within the top 68% of ranked servers.
How busy is My Server Name?
We have no live count for My Server Name right now. It was last seen 15 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on My Server Name mean?
These are the tags My Server Name publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169587 (Build): This server runs game build 169587; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include My Server Name?
My Server Name appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on My Server Name?
The record holds too few of My Server Name's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 15 hours ago the current world was made.
Settings
Which map does My Server Name run?
The map on My Server Name is procedural, made by the game.
What are the rules and settings on My Server Name?
Nothing in My Server Name's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does My Server Name run?
On Windows, My Server Name runs Rust network protocol 2635 and build 169587. Steam updates your game automatically, but you need the same protocol to join.
Is My Server Name online, and how reliable is it?
Offline at the moment, My Server Name was last seen 15 hours ago. The last 1 full day gave 4% uptime, with 1 of 24 hours recorded as up. On 27 October 2026, Rust Population saw it for the first time.
Where is My Server Name located?
No region is published by My Server Name. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 93.171.231.242:28015.
Getting in
How do I join My Server Name?
Either enter client.connect 93.171.231.242:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.