takemiatahere test
Offline 93.194.99.85:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does takemiatahere test rank against other Rust servers?
The last seven days of player hours place takemiatahere test at #15,351, within the top 69% of all ranked servers.
How busy is takemiatahere test?
takemiatahere test is offline at this count; we last saw it 42 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on takemiatahere test mean?
What the game's server browser reads from takemiatahere test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include takemiatahere test?
On Rust Population, takemiatahere test is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on takemiatahere test?
Too few wipes are on record for takemiatahere test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 42 hours ago.
Settings
Which map does takemiatahere test run?
The map on takemiatahere test is procedural, made by the game.
What are the rules and settings on takemiatahere test?
No gather rate appears in the name of takemiatahere test. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does takemiatahere test run?
On Windows, takemiatahere test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is takemiatahere test online, and how reliable is it?
We last saw takemiatahere test 42 hours ago, and it is offline now. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. It was first seen by Rust Population on 27 October 2026.
Where is takemiatahere test located?
A region is not published by takemiatahere test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 93.194.99.85:28015.
How to join
How do I join takemiatahere test?
Open the console with F1 in Rust and enter client.connect 93.194.99.85:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.