RS|2x|Staging
Offline 94.130.131.25:28012 checked 4h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:53 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RS|2x|Staging rank against other Rust servers?
The last seven days of player hours place RS|2x|Staging at #15,399, within the top 69% of all ranked servers. It places #528 among servers of the trio kind.
How busy is RS|2x|Staging?
RS|2x|Staging is offline at this count; we last saw it 4 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on RS|2x|Staging mean?
The game's server browser reads the tags RS|2x|Staging publishes: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server has 0 slots; ts3 (Group limit): Teams can have no more than 3 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166655 (Build): Game build: 166655; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RS|2x|Staging?
RS|2x|Staging appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and Trio Rust servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.
Wipe schedule
What does wipe day look like on RS|2x|Staging?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on RS|2x|Staging?
Too few wipes are on record for RS|2x|Staging to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does RS|2x|Staging run?
A procedural map of size 3,500 from seed 471471404, generated by the game, is in use on RS|2x|Staging. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is RS-Maps.
What are the rules and settings on RS|2x|Staging?
You gather at 2x on RS|2x|Staging, to judge by the name. 3 is the most a group can hold (trio). You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RS|2x|Staging run?
The setup is Rust network protocol 2634 and build 166655 on Linux for RS|2x|Staging. The protocol must match for you to join, and Steam updates it for you.
Does RS|2x|Staging run smoothly?
It ran at 107 server fps on average over the last 48 hours, and never went below 73. The entity count reached 72,362: buildings, deployables and all other objects. Memory use peaked at 2,878 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RS|2x|Staging online, and how reliable is it?
Currently offline, RS|2x|Staging was last seen 4 hours ago. About 23 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RS|2x|Staging located?
Nothing published by RS|2x|Staging states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.130.131.25:28012.
How to join
How do I join RS|2x|Staging?
Either enter client.connect 94.130.131.25:28012 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.