IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC17h ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
Quick answers
Population
How does IonutShiro Test Server rank against other Rust servers?
Seven-day player hours put IonutShiro Test Server at #7,525, or #2,042 in Europe, inside the top 34% of all ranked servers.
How busy is IonutShiro Test Server?
IonutShiro Test Server is carrying 1 players as of this count. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 06:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on IonutShiro Test Server mean?
What the game's server browser reads from IonutShiro Test Server is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IonutShiro Test Server?
These Rust Population lists include IonutShiro Test Server: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on IonutShiro Test Server?
Every few hours IonutShiro Test Server starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Map and rules
Which map does IonutShiro Test Server run?
A procedural map of size 1,250 from seed 1337, generated by the game, is in use on IonutShiro Test Server. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on IonutShiro Test Server?
No gather rate appears in the name of IonutShiro Test Server. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does IonutShiro Test Server run?
On Linux, IonutShiro Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does IonutShiro Test Server run smoothly?
The last 48 hours saw an average of 230 server fps, with 176 as the lowest. Entities peaked at 65,448, including buildings, deployables and everything else. The highest memory usage was 2,246 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is IonutShiro Test Server online, and how reliable is it?
IonutShiro Test Server is up and running at the moment. About 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 126 of 168 hours were online, or 75%. The first sighting by Rust Population was on 13 September 2026.
Where is IonutShiro Test Server located?
By its EU tag, IonutShiro Test Server says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 94.130.133.96:28025.
How to join
How do I join IonutShiro Test Server?
Either enter client.connect 94.130.133.96:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/WQ2ztS5jM8.