TestServer
Offline 94.134.193.191:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
By player hours over the last seven days, TestServer places at #14,446, within the top – of ranked servers.
How busy is TestServer?
At this count TestServer is offline, with its last sighting 44 days 3 hours ago.
Tags
What do the server tags on TestServer mean?
What the game's server browser reads from TestServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TestServer?
These Rust Population lists include TestServer: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TestServer?
Too few wipes are on record for TestServer to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 6 hours ago the current world was made.
Map and rules
Which map does TestServer run?
TestServer uses a map the game generates: procedural.
What are the rules and settings on TestServer?
Nothing in TestServer's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TestServer run?
Rust network protocol 2633 and build 163794 on Windows is what TestServer uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Currently offline, TestServer was last seen 44 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 15 September 2026.
Where is TestServer located?
No region is published by TestServer. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 94.134.193.191:28015.
How to join
How do I join TestServer?
Open the console with F1 in Rust and enter client.connect 94.134.193.191:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.