Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Devblog 301 LAN rank against other Rust servers?
The last seven days of player hours place Devblog 301 LAN at #16,363, within the top 71% of all ranked servers.
How busy is Devblog 301 LAN?
We have no live count for Devblog 301 LAN right now. It was last seen 33 days 6 hours ago.
Tags
What do the server tags on Devblog 301 LAN mean?
What the game's server browser reads from Devblog 301 LAN is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default limit; v2602 (Protocol): The protocol is 2602; a different version will not connect; cs132924 (Build): This server runs game build 132924; ptrak (Networking): The standard network layer, RakNet, is in use; $reu1 (Region code): The code for this server's region is eu1; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Devblog 301 LAN?
On Rust Population, Devblog 301 LAN is filed under these lists: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Devblog 301 LAN?
Its rhythm cannot be told yet: too few of Devblog 301 LAN's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 35 days 11 hours ago.
Settings
Which map does Devblog 301 LAN run?
The map on Devblog 301 LAN is procedural, made by the game.
What are the rules and settings on Devblog 301 LAN?
The name tells you nothing about gather rates: Devblog 301 LAN states none. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Devblog 301 LAN run?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. The protocol must match for you to join, and Steam updates it for you.
Is Devblog 301 LAN online, and how reliable is it?
Currently offline, Devblog 301 LAN was last seen 33 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 24 September 2026, Rust Population saw it for the first time.
Where is Devblog 301 LAN located?
The region code is eu1, and Devblog 301 LAN publishes no region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 94.139.255.199:28015.
How to join
How do I join Devblog 301 LAN?
Either enter client.connect 94.139.255.199:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.